Meet Bodock: the 14 foot, 3D printed monster currently greeting geeks at Comic Con

We all know that 3D printing and fantasy figurines go hand in hand. As we’ve mentioned many times, character models from big name comic book, sci-fi and fantasy titles are regularly amongst the most searched 3D printable files online. That, in turn, makes 3D printing and Comic Con (the world’s premier conference for anything and everything related to comic books) ideal bedfellows.

3D printed comic con

Little surprise to see additive manufacturing front-and-centre, then, at this week’s Comic Con International event in San Diego, California in the form of Bodock – an interactive near 14 foot monster created as a huge collaboration between Stratasys, Legacy Effects, Conde Nast Entertainment, Wired and the Stan Winston School of Characters Arts.

Looking like a cross between a dinosaur, a woolly mammoth and Optimus Prime, Bodock was built over a six week period in Legacy Effects’ facility, based upon a design from artists at Stan Winston. Legacy Effects is the company behind some of the most famous movie characters in recent memory, including Iron Man, Robocop, Captain America and Godzilla.

Over 30% of the creature is 3D printed, using a number of Stratasys devices. One such 3D printer is the Fortus 900MC, a Fused Deposition Modelling machine that makes objects up to 36” x 24” x 26”. With this technology, the team created Bodock’s chest armour, shoulders, arms and fingers in ABS-M30 Thermoplastics.

3D printed monster bodock

The final model stands 13 feet 6 inches tall, is 9 feet 9 inches wide, weighs in at a cool 142 stone and comes equipped with videos and sensors that allow it to interact with conference attendees.

Bodock Comic Con 3d printed

As Matt Winston of the Stan Winston School says:

Everything about the giant creature project was ambitious, including size, weight, delivery schedule and performance requirements. Without the close involvement or our partners at Statasys, whose 3D printing technologies are, in our view, revolutionising not only the manufacturing industry but the entertainment industry as well, none of it would have been possible.

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